This is a great tactic for distracting large groups of mobs, including bosses this is especially good against Providence, as an Engineer can place a turret, stand back and batter him while he hacks away at the turret. Sometimes laying a Mine or two near the Turret will redirect monster aggro.Turrets can be stacked with mines to aggro Magma Worms and Wandering Vagrants quite effectively.They seem to have an aggro priority equal to the player, making them gain the player's aggro if the enemies lose it. Their attack speed scales with the engineer's current attack speed, including attack speed modifier items.Stacking Soldier's Syringe reduces the time Engineer is immobile. Attack speed affects the time it takes for the harpoons to fire.This will give them enough time to resume running at a safe distance. Engineer can safely use Thermal Harpoons in a group of enemies by laying two mines, and jumping while activating the skill.Spirit Artifact in the Temple requires precision to get, and this effect provides that. It can be useful, too, if performing tricky jumps, by using it to stop the character from overshooting a platform. The Engineer can jump at any time while using it, so vertical dodging can work well with Hopoo Feather or Photon Jetpack. This is most detrimental, requiring time to fire it while remaining safe. Stops all horizontal movement of the Engineer.Has good range and tracking, easily able to hit enemies in hard-to-reach places.An enemy hit by a blast may be knocked past the next mine, causing it to detonate without dealing damage. Improperly clustering mines can reduce their effectiveness.Jump over the enemy so it changes direction on top of the mine this should provide enough time for detonation. This can cause an entire field to go off with no damage done. Any fast-moving enemy can trigger a mine but move past it before the detonation. The Spirit artifact can make mines very hard to use.The detonation is treated as a hit, procing on-hit items.The Engineer does not lose momentum when laying mines, making them an excellent tool for "kiting" (attacking enemies while fleeing to stay out of range of their attacks).Soldier's Syringe will speed up the time between the engineer being able to shoot again.They can bounce off of walls to hit enemies behind the Engineer or from odd angles in a vertical shaft. Tri-nades don't detonate on contact with walls, although they detonate after 4 bounces (or on contact with an enemy).It is possible with no jump or move speed boosts, but much safer with them. This also works off ledges: hop out, drop a mine/turret, then quickly change direction to land back on the ledge. They will typically fall to the ground below, but not always. If the player is quick, the engineer can jump off a ladder/rope and drop a Mine or Turret before grabbing on again, allowing for safe damage.Drop a turret that shoots for 3x100% damage for 30 seconds.
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